Gzdoom change difficulty9/25/2023 ![]() If is supplied, then it is used in place of the standard "Are you sure? This skill level isn't even remotely fair" when prompting the user. The player must confirm they wish to play the skill level, just like when you choose Nightmare. The value returned by the ACS GameSkill command. Multiplayer-only actors spawn in single-player games. These correspond to the five skill levels present in all of the IWADs ZDoom supports: You can also use one of the following keywords in place of a number. can be from 1-16 however only UDMF-format maps can use skills above 5. Only actors set to appear on the specified skill level will be spawned into the map. Note: 0 means "infinite" - if you do not want monsters to respawn at all, use "respawntime = 0" instead.įactor for monster aggressiveness. Specifies how many times monsters respawn before staying permanently dead. Any value other than 0 means that monsters will respawn. Sets the amount of time in seconds it takes for monsters to respawn. Note that this includes damage from sector effects, such as lava and slime. However, if you set it to 2.0, you take double damage from everything in the game. If the value is set to 0.5 for example, you would only take half damage in that skill level. This value affects how much damage you take. This affects how much ammo you pick up when the Double Ammo DMFlag is set. For example, with DropAmmoFactor set to 4, a former human will drop clips containing 40 bullets while a golem will drop wand crystals containing 12 charges. This affects both when an amount is specified in DropItem and when it's the default amount. This value overrides AmmoFactor for ammo and weapons dropped by monsters. For example, if the value is set to 2.0, you will receive double the normal ammo, and if it is set to 0.5, you would pick up half ammo. This affects how much ammo you pick up from fallen foes in the skill level, by multiplying the normal amount by. This affects how much ammo you pick up in the skill level, by multiplying the normal amount by. The following properties are supported within a skill definition: ![]() If there are more than eight available skills in total, the skill list will be displayed using the small menu font instead of the traditional big font and skill pictures will not be shown. Use one of the name or picname properties below to specify what to show in the skill selection menu. ![]() is arbitrary so long as no two skill blocks use the same one. Use it outside of any other blocks.Ĭreates a new skill level. ![]() Skill definitions begin with the keyword "skill" followed by the name of the skill and the properties block.Ĭlearskills Before defining any skills you may use this to clear off any and all skill levels that the game uses. ![]()
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